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  4. Sr Engineer, Multimedia (NTD)
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Nintendo

Sr Engineer, Multimedia (NTD) at Nintendo

Redmond, WAFull-time7870T - Development: PlatformPosted about 1 month ago
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About the Role

<div class="block__cell block__field--wide-rich-text" data-bind="css: $component.getBlockCellCss($data, 0)"> <div id="descriptionExt-container" class="block__field--wide-rich-text" data-bind="attr: {id: $data.name + '-container', class:( $data.displayType === 'InputTextArea') ? 'block__field--full-width' : ($data.displayType === 'InputRichText' || $data.name === 'descriptionExt' || $data.name === 'qualificationExt' || $data.name === 'descriptionInt' || $data.name === 'qualificationInt') ? 'block__field--wide-rich-text' : 'block__field--edit'}"> <div id="descriptionExt-value" class="oj-form-control block__field-rtfValue " data-bind="attr: {id: $data.name + '-value', formFieldId: $data.name}, html: $component.getFieldValue($data)"> <p><strong>Nintendo Technology Development</strong></p> <p>The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch<sup>™</sup>&nbsp;system and the Nintendo 3DS<sup>™</sup>&nbsp;family of portable systems. Since 1983, when it launched the Nintendo Entertainment System<sup>™</sup>, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy<sup>™</sup>, Game Boy Advance, Nintendo DS<sup>™</sup>&nbsp;family of systems, Super NES<sup>™</sup>, Nintendo 64<sup>™</sup>, Nintendo GameCube<sup>™</sup>, Wii<sup>™</sup>&nbsp;and Wii U<sup>™</sup> systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.&nbsp;&nbsp;A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.</p> <p>Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.</p> <div><strong>DESCRIPTION OF DUTIES:</strong></div> <div> <ul> <li>Develop new features for deployment in massively used gaming console.</li> <li>Architect and design software solutions for multimedia use cases.</li> <li>Research technical issues and provide expert guidance.</li> <li>Communicate and collaborate effectively with other engineers and stakeholders.</li> <li>Develop implementation plans and time estimates for tasks.</li> <li>Drive software development activities in a small team setting.</li> </ul> </div> </div> </div> </div> <div class="block__cell block__field--wide-rich-text" data-bind="css: $component.getBlockCellCss($data, 0)"> <div id="qualificationExt-container" class="block__field--wide-rich-text" data-bind="attr: {id: $data.name + '-container', class:( $data.displayType === 'InputTextArea') ? 'block__field--full-width' : ($data.displayType === 'InputRichText' || $data.name === 'descriptionExt' || $data.name === 'qualificationExt' || $data.name === 'descriptionInt' || $data.name === 'qualificationInt') ? 'block__field--wide-rich-text' : 'block__field--edit'}"> <div id="qualificationExt-value" class="oj-form-control block__field-rtfValue " data-bind="attr: {id: $data.name + '-value', formFieldId: $data.name}, html: $component.getFieldValue($data)"> <div><strong>SUMMARY OF REQUIREMENTS</strong></div> <div> <ul> <li>&nbsp;5+ years of software development.</li> <li>Excellent C++ coding and debugging skills.</li> <li>Experience in embedded design and development.</li> <li>Solid understanding of multi-core SOC devices and low-level kernel software.</li> <li>Strong working knowledge of audio and video processing, including compression, transport, and rendering.</li> <li>Degree in Computer Engineering, Computer Science or Electrical Engineering.&nbsp;</li> </ul> <p><strong>PREFERRED QUALIFICATIONS</strong>&nbsp;</p> <ul> <li>Experience with MSE, HLS, and MPEG DASH streaming technologies.</li> <li>Experience with AVC, AV1, VP9, AAC, and OPUS media codecs.</li> <li>Experience with digital rights management schemes and EME.</li> <li>Master’s degree in computer engineering, Computer Science or Electrical Engineering.</li> </ul> </div> <div><span class="TextRun SCXW8148972 BCX0 NormalTextRun" lang="EN-US" data-contrast="auto">This position is onsite in Redmond, WA, and not open to remote status at this time.</span> <span class="EOP SCXW8148972 BCX0" data-ccp-props="{&quot;201341983&quot;:0,&quot;335559740&quot;:259}">&nbsp;</span></div> </div> </div> </div><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p>This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.</p></div><div class="title">Pay Range:</div><div class="pay-range"><span>$145,150</span><span class="divider">&mdash;</span><span>$261,200 USD</span></div></div></div>

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