
macOS Software Engineer at Renewed Vision
RemoteFull-timeRemoteMacPosted about 2 months ago
Apply with PipelineAbout the Role
<p>The Renewed Vision <strong>macOS Software Engineer</strong> will develop innovative features and technologies that will drive the growth of our platform.</p>
<p><strong>You love working on software for macOS and have a track record to prove it</strong>. You might even have a bit of a love-hate relationship with macOS and AppKit — knowing that the built in technologies are great, but they do have their shortcomings. You write code with a product focus knowing that there is a balance to be found in the tension that exists between code perfection and customer value. You have the skills and desire to work with a multi-platform cross-functional team in developing and delivering solutions that will move our products forward.</p>
<p><strong>We want people who:</strong></p>
<ul>
<li>Have extensive experience developing and delivering high quality software on macOS, this could include previous experience with Swift, Objective-C, SwiftUI, AppKit, Xcode, XPC.</li>
<li><strong>Are deeply familiar with Objective-C and Swift</strong></li>
<li>Can focus on details while understanding the importance of timely, high-quality, updates</li>
<li>Understand the balance between refactor now vs. refactor later</li>
<li>Consistently seek to learn and develop both personally and professionally</li>
</ul>
<p><strong>We really want people who:</strong></p>
<ul>
<li>Are comfortable with C/C++ and practical experience using these languages with Swift/Objective-C (if you have C++ experience but not Swift/Objective-C experience, please look at other roles within our company as this role requires Swift/Objective-C experience)</li>
<li>Have excellent written and verbal communicator</li>
<li>Take ownership of projects, work with loosely defined specs, and drive for results</li>
</ul>
<p><strong>Our best developers will have:</strong></p>
<ul>
<li>Experience developing and integrating cloud services into a native application</li>
<li>Worked on graphics applications using OpenGL, Metal, or other graphics frameworks</li>
</ul>
<p> </p>
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