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Perception Simulation Engineer II/III at Zone 5 Technologies
United StatesFull-timeTechnology DevelopmentPosted 2 months ago
Apply with PipelineAbout the Role
<div class="content-intro"><p>At Zone 5 Technologies, we're redefining what's possible in unmanned aircraft systems. Our team of engineers and innovators is developing cutting-edge autonomous solutions that push the boundaries of UAS technology - solving complex challenges that matter.</p>
<p>We're building the future of UAS capabilities, and we're looking for exceptional talent to join us. If you're driven by hard problems, energized by rapid innovation, and ready to make an impact on next-generation flight systems, you belong here.</p></div><p><span data-contrast="auto">We are looking for a Perception Simulation Engineer to build the </span><strong><span data-contrast="auto">sensor-simulation and synthetic-data backbone</span></strong><span data-contrast="auto"> of our Unreal Engine simulation environment. Where a general mission-simulation engineer builds worlds and vehicle dynamics, this role is focused specifically on </span><strong><span data-contrast="auto">making simulated perception good enough to develop and validate real perception and target-tracking software before flight</span></strong><span data-contrast="auto"> — high-fidelity RGB and thermal (IR) camera models, sensor feeds streamed onto ROS 2 topics, and synthetic data pipelines that feed our detection, tracking, and Target State Estimation (TSE) stacks.</span><span data-ccp-props="{"335559739":160}"> </span></p>
<p><span data-contrast="auto">You will work at the seam between the Unreal Engine and perception pipelines, turning "we can render a scene" into "we can trust the perception numbers coming out of the sim." This is a foundational effort.</span><span data-ccp-props="{"335559739":160}"> </span></p>
<p><em><span data-contrast="auto">We welcome both generalists and specialists—you do not need every skill listed below.</span></em><span data-ccp-props="{"335559739":240}"> </span></p>
<p><strong><span data-contrast="auto">Responsibilities:</span></strong><span data-ccp-props="{"335559739":120}"> </span></p>
<p><strong><span data-contrast="auto">Synthetic Sensor Modeling (core of the role)</span></strong><span data-ccp-props="{"335559738":160,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="auto">Build high-fidelity </span><strong><span data-contrast="auto">RGB and long-wave IR (thermal)</span></strong><span data-contrast="auto"> camera models in Unreal Engine, and render both views from platform-mounted cameras.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="auto">Tune simulated camera output to </span><strong><span data-contrast="auto">match (or closely approximate) real-world camera performance</span></strong><span data-contrast="auto"> — FOV, resolution, framerate, thermal response — driven by the specs of the sensors we actually fly (e.g. FLIR Boson / Boson+ LWIR).</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="auto">Implement realistic sensor noise, artifacts, motion blur, and failure modes so perception software is tested against hard cases, not clean renders.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="4" data-aria-level="1"><span data-contrast="auto">Support </span><strong><span data-contrast="auto">camera articulation independent of vehicle orientation</span></strong><span data-contrast="auto"> (gimbal/boresight), so control-envelope requirements can be derived directly from camera specs.</span><span data-ccp-props="{}"> </span></li>
</ul>
<p><strong><span data-contrast="auto">ROS 2 Integration</span></strong><span data-ccp-props="{"335559738":160,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="5" data-aria-level="1"><span data-contrast="auto">Publish simulated camera imagery and sensor data onto </span><strong><span data-contrast="auto">ROS 2 topics</span></strong><span data-contrast="auto"> using the shared </span><span data-contrast="auto">strive_msgs</span><span data-contrast="auto"> / </span><span data-contrast="auto">strive_interfaces</span><span data-contrast="auto"> contracts, so the same interface serves sim and hardware.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="6" data-aria-level="1"><span data-contrast="auto">Implement and test developer contracts and fulfill deterministic simulation requirements.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="7" data-aria-level="1"><span data-contrast="auto">Feed the perception pipeline and downstream </span><strong><span data-contrast="auto">Target State Estimation (TSE)</span></strong><span data-contrast="auto"> with simulated sensor streams and ground-truth labels for evaluation.</span><span data-ccp-props="{}"> </span></li>
</ul>
<p><strong><span data-contrast="auto">Synthetic Data & Target Simulation</span></strong><span data-ccp-props="{"335559738":160,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="8" data-aria-level="1"><span data-contrast="auto">Build </span><strong><span data-contrast="auto">synthetic-data generation and export pipelines</span></strong><span data-contrast="auto"> (imagery + bounding boxes / segmentation / range + pose ground truth) suitable for training and evaluating detection, tracking, and TSE models.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="9" data-aria-level="1"><span data-contrast="auto">Implement </span><strong><span data-contrast="auto">target injection</span></strong><span data-contrast="auto">: spawn and drive targets (vehicles, people, infrastructure) with configurable motion, including </span><strong><span data-contrast="auto">dynamic add/remove during a running mission</span></strong><span data-contrast="auto"> to simulate delayed deployments and dynamic scenarios.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="10" data-aria-level="1"><span data-contrast="auto">Support target-hint / track integration based on ground based sensor tracking and ground-truth generation for scoring TSE accuracy (position/velocity/acceleration error).</span><span data-ccp-props="{}"> </span></li>
</ul>
<p><strong><span data-contrast="auto">Asset & Scenario Pipeline</span></strong><span data-ccp-props="{"335559738":160,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="11" data-aria-level="1"><span data-contrast="auto">Own the process to </span><strong><span data-contrast="auto">import external target CAD</span></strong><span data-contrast="auto"> (e.g. TurboSquid) and </span><strong><span data-contrast="auto">Zone 5 platform CAD</span></strong><span data-contrast="auto"> into the sim as usable, correctly-scaled models.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="12" data-aria-level="1"><span data-contrast="auto">Manage the 3D asset pipeline (models, materials, thermal material properties for the IR view).</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="13" data-aria-level="1"><span data-contrast="auto">Enforce scenario-driven rules that need perception ground truth — e.g. inter-platform/target proximity and fratricide detection (position of each entity per timestep, squared-distance comparison against a scenario parameter for performance).</span><span data-ccp-props="{}"> </span></li>
</ul>
<p><strong><span data-contrast="auto">Performance & Scale</span></strong><span data-ccp-props="{"335559738":160,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="14" data-aria-level="1"><span data-contrast="auto">Optimize rendering for real-time and accelerated modes; build </span><strong><span data-contrast="auto">headless simulation</span></strong><span data-contrast="auto"> modes for large-scale parallel scenario execution.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="15" data-aria-level="1"><span data-contrast="auto">Collaborate with the platform team to run perception sim in </span><strong><span data-contrast="auto">CI/CD</span></strong><span data-contrast="auto"> for continuous evaluation of perception/TSE software.</span><span data-ccp-props="{}"> </span></li>
</ul>
<p><strong><span data-contrast="auto">Qualifications:</span></strong><span data-ccp-props="{"335559738":240,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="16" data-aria-level="1"><span data-contrast="auto">Bachelor's in Computer Science, Computer Engineering, Robotics, Game Development, or related field — equivalent industry experience welcome.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="17" data-aria-level="1"><span data-contrast="auto">3–6+ years developing in </span><strong><span data-contrast="auto">Unreal Engine with C++</span></strong><span data-contrast="auto">, including custom plugins/modules.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="18" data-aria-level="1"><span data-contrast="auto">Working knowledge of </span><strong><span data-contrast="auto">ROS 2</span></strong><span data-contrast="auto"> and integrating it with a simulation environment.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="19" data-aria-level="1"><span data-contrast="auto">Solid grounding in </span><strong><span data-contrast="auto">3D graphics, real-time rendering, and camera/sensor models</span></strong><span data-contrast="auto"> — projection, FOV, framerate, noise, and how they affect a downstream vision algorithm.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="20" data-aria-level="1"><span data-contrast="auto">Practical understanding of </span><strong><span data-contrast="auto">camera-based perception</span></strong><span data-contrast="auto"> (detection/tracking) and what makes synthetic imagery useful (or useless) for developing it.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="21" data-aria-level="1"><span data-contrast="auto">Comfortable with software architecture, design patterns, and collaborative version-control workflows.</span><span data-ccp-props="{}"> </span></li>
</ul>
<p><strong><span data-contrast="auto">Preferred:</span></strong><span data-ccp-props="{"335559738":240,"335559739":120}"> </span></p>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="22" data-aria-level="1"><span data-contrast="auto">Experience building </span><strong><span data-contrast="auto">sensor simulation for robotics/autonomous vehicles</span></strong><span data-contrast="auto">, especially </span><strong><span data-contrast="auto">thermal/IR</span></strong><span data-contrast="auto"> or multi-modal (EO/IR/lidar/radar) sensing.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="23" data-aria-level="1"><span data-contrast="auto">Familiarity with </span><strong><span data-contrast="auto">synthetic data generation</span></strong><span data-contrast="auto"> for ML perception (labels, sim-to-real gap, domain randomization).</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="24" data-aria-level="1"><span data-contrast="auto">Knowledge of </span><strong><span data-contrast="auto">state estimation / multi-target tracking</span></strong><span data-contrast="auto"> (Kalman/EKF, track-to-track association) enough to build meaningful TSE test scenarios.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="25" data-aria-level="1"><span data-contrast="auto">Experience with </span><strong><span data-contrast="auto">edge perception deployment</span></strong><span data-contrast="auto"> (NVIDIA Jetson, TensorRT) and matching sim interfaces to on-target interfaces.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="26" data-aria-level="1"><span data-contrast="auto">Familiarity with UAV flight dynamics (JSBSim/PX4 SITL), gimbal/boresight modeling, and camera-on-platform geometry.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="27" data-aria-level="1"><span data-contrast="auto">GPU programming / compute shaders; procedural terrain or environment generation.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="28" data-aria-level="1"><span data-contrast="auto">Python for tooling and data-pipeline automation; Blueprint for rapid prototyping.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="29" data-aria-level="1"><span data-contrast="auto">3D asset workflows (Blender/Maya) or photogrammetry; distributed/networked simulation.</span><span data-ccp-props="{}"> </span></li>
</ul>
<ul>
<li data-leveltext="•" data-font="" data-listid="2" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769242":[8226],"469777803":"left","469777804":"•","469777815":"hybridMultilevel"}" data-aria-posinset="30" data-aria-level="1"><span data-contrast="auto">CI/CD for game-engine projects; deterministic / real-time simulation experience.</span><span data-ccp-props="{}"> </span></li>
</ul><div class="content-pay-transparency"><div class="pay-input"><div class="title">Pay range for this role</div><div class="pay-range"><span>$145,000</span><span class="divider">—</span><span>$175,000 USD</span></div></div></div><div class="content-conclusion"><p><strong>What's in it for you:</strong></p>
<p>Benefits: </p>
<ul>
<li>Competitive total compensation package </li>
<li>Comprehensive benefit package options include medical, dental, vision, life, and more.</li>
<li>401k with company-match </li>
<li>3 weeks of paid time off each year</li>
<li>40 hours of sick time</li>
<li>12 annual company holidays</li>
</ul>
<p>Why Join Zone 5 Technologies?</p>
<ul>
<li>Innovative Environment: Work on cutting-edge technology that is shaping the future of defense and aerospace.</li>
<li>Collaborative Culture: Join a team of passionate professionals dedicated to pushing the boundaries of what’s possible.</li>
<li>Career Growth: Opportunities for professional development and career advancement.</li>
</ul>
<p>If you are passionate about unmanned aircraft technology and want to be a part of a dynamic and growing company, we would love to hear from you. Apply today and join the Zone 5 Technologies team! </p>
<p><em>In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire. </em></p>
<p><em><span data-teams="true">Zone 5 Technologies is a federal contractor and participates in E-Verify to confirm employment eligibility. As required by law, we will verify the identity and employment authorization of all new employees using the E-Verify system. Learn more about your rights and responsibilities under E-Verify: <a id="menur1c92" class="fui-Link ___1q1shib f2hkw1w f3rmtva f1ewtqcl fyind8e f1k6fduh f1w7gpdv fk6fouc fjoy568 figsok6 f1s184ao f1mk8lai fnbmjn9 f1o700av f13mvf36 f1cmlufx f9n3di6 f1ids18y f1tx3yz7 f1deo86v f1eh06m1 f1iescvh fhgqx19 f1olyrje f1p93eir f1nev41a f1h8hb77 f1lqvz6u f10aw75t fsle3fq f17ae5zn" href="https://www.e-verify.gov" target="_blank">https://www.e-verify.gov</a>.</span></em></p></div>
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